unreal.CameraAction¶
- class unreal.CameraAction(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectThe base class for a camera action. A camera action is a potentially long-running operation that applies to camera rig instances updating in the main layer.
C++ Source:
Plugin: GameplayCameras
Module: GameplayCameras
File: CameraAction.h
Editor Properties: (see get_editor_property/set_editor_property)
propagate_to_new_camera_rigs(bool): [Read-Write] Whether this action will be cloned onto new camera rigs as they get activated on the main layer.time_out(float): [Read-Write] The time, in seconds, after which the action should be automatically stopped. Zero or negative time means that this action never times out (it either completes on its own, or gets stopped by the user).