unreal.CalibratedMapFormat
¶
- class unreal.CalibratedMapFormat¶
Bases:
StructBase
Formatting options for processing a calibrated map
C++ Source:
Plugin: CameraCalibrationCore
Module: CameraCalibrationCore
File: CalibratedMapFormat.h
Editor Properties: (see get_editor_property/set_editor_property)
distortion_channels
(CalibratedMapChannels): [Read-Write] Distortion Channels: Specifies which two channels contain the distortion map (or None if there is no distortion data)pixel_origin
(CalibratedMapPixelOrigin): [Read-Write] Pixel Origin: Specifies where in the image the (0, 0) pixel isundistortion_channels
(CalibratedMapChannels): [Read-Write] Undistortion Channels: Specifies which two channels contain the undistortion map (or None if there is no undistortion data)