unreal.CachedAnimTransitionData
¶
- class unreal.CachedAnimTransitionData(state_machine_name: Name = 'None', from_state_name: Name = 'None', to_state_name: Name = 'None')¶
Bases:
StructBase
Cached Anim Transition Data
C++ Source:
Module: Engine
File: CachedAnimData.h
Editor Properties: (see get_editor_property/set_editor_property)
from_state_name
(Name): [Read-Write] Name of From State to Cachestate_machine_name
(Name): [Read-Write] Name of StateMachine State is into_state_name
(Name): [Read-Write] Name of To State to Cache