unreal.CachedAnimTransitionData
¶
- class unreal.CachedAnimTransitionData(state_machine_name: Name = 'None', from_state_name: Name = 'None', to_state_name: Name = 'None')¶
Bases:
StructBase
Cached Anim Transition Data
C++ Source:
Module: Engine
File: CachedAnimData.h
Editor Properties: (see get_editor_property/set_editor_property)
from_state_name
(Name): [Read-Write] From State Name: Name of From State to Cachestate_machine_name
(Name): [Read-Write] State Machine Name: Name of StateMachine State is into_state_name
(Name): [Read-Write] To State Name: Name of To State to Cache
- property from_state_name: Name¶
[Read-Only] From State Name: Name of From State to Cache
- Type:
(Name)