unreal.CachedAnimStateData
¶
- class unreal.CachedAnimStateData(state_machine_name: Name = 'None', state_name: Name = 'None')¶
Bases:
StructBase
This file contains a number of helper structures that can be used to process state-machine- related data in C++. This includes relevancy, state weights, animation time etc.
C++ Source:
Module: Engine
File: CachedAnimData.h
Editor Properties: (see get_editor_property/set_editor_property)
state_machine_name
(Name): [Read-Write] Name of StateMachine State is instate_name
(Name): [Read-Write] Name of State to Cache