unreal.CachedAnimRelevancyData

class unreal.CachedAnimRelevancyData(state_machine_name='None', state_name='None')

Bases: unreal.StructBase

Cached Anim Relevancy Data

C++ Source:

  • Module: Engine

  • File: CachedAnimData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • state_machine_name (Name): [Read-Write] Name of StateMachine State is in

  • state_name (Name): [Read-Write] Name of State to Cache

property state_machine_name

[Read-Only] Name of StateMachine State is in

Type

(Name)

property state_name

[Read-Only] Name of State to Cache

Type

(Name)