unreal.CachedAnimRelevancyData
¶
- class unreal.CachedAnimRelevancyData(state_machine_name='None', state_name='None')¶
Bases:
unreal.StructBase
Cached Anim Relevancy Data
C++ Source:
Module: Engine
File: CachedAnimData.h
Editor Properties: (see get_editor_property/set_editor_property)
state_machine_name
(Name): [Read-Write] Name of StateMachine State is instate_name
(Name): [Read-Write] Name of State to Cache