unreal.CachedAnimDataLibrary
¶
- class unreal.CachedAnimDataLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
A library of commonly used functionality from the CachedAnimData family, exposed to blueprint.
C++ Source:
Module: Engine
File: CachedAnimDataLibrary.h
- classmethod state_machine_get_global_weight(anim_instance, cached_anim_state_data) float ¶
Returns the weight of a state, relative to the graph (specified in the provided FCachedAnimStateData)
- Parameters:
anim_instance (AnimInstance) –
cached_anim_state_data (CachedAnimStateData) –
- Return type:
- classmethod state_machine_get_local_weight(anim_instance, cached_anim_state_data) float ¶
Returns the weight of a state, relative to its state machine (specified in the provided FCachedAnimStateData)
- Parameters:
anim_instance (AnimInstance) –
cached_anim_state_data (CachedAnimStateData) –
- Return type:
- classmethod state_machine_is_state_relevant(anim_instance, cached_anim_state_data) bool ¶
Returns whether a state is relevant (specified in the provided FCachedAnimStateData)
- Parameters:
anim_instance (AnimInstance) –
cached_anim_state_data (CachedAnimStateData) –
- Return type: