unreal.CRSimSoftCollision

class unreal.CRSimSoftCollision

Bases: StructBase

CRSim Soft Collision

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: CRSimSoftCollision.h

Editor Properties: (see get_editor_property/set_editor_property)

  • coefficient (float): [Read-Write] Coefficient: The strength of the collision force

  • falloff_type (ControlRigAnimEasingType): [Read-Write] Falloff Type: The type of falloff to use

  • inverted (bool): [Read-Write] Inverted: If set to true the collision volume will be inverted

  • maximum_distance (float): [Read-Write] Maximum Distance: The maximum distance for the collision. If this is equal or lower than the minimum there’s no falloff. For a cone shape this represents the maximum angle in degrees.

  • minimum_distance (float): [Read-Write] Minimum Distance: The minimum distance for the collision. If this is equal or higher than the maximum there’s no falloff. For a cone shape this represents the minimum angle in degrees.

  • shape_type (CRSimSoftCollisionType): [Read-Write] Shape Type: The type of collision shape

  • transform (Transform): [Read-Write] Transform: The world / global transform of the collisoin