unreal.CONodeClipSkeletalMeshWithSkeletalMesh¶
- class unreal.CONodeClipSkeletalMeshWithSkeletalMesh(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CustomizableObjectNodeCONode Clip Skeletal Mesh with Skeletal Mesh
C++ Source:
Plugin: Mutable
Module: CustomizableObjectEditor
File: CONodeClipSkeletalMeshWithSkeletalMesh.h
Editor Properties: (see get_editor_property/set_editor_property)
error_msg(str): [Read-Write] Error/Warning descriptionface_cull_strategy(FaceCullStrategy): [Read-Write]preview_mesh(SkeletalMesh): [Read-Write]preview_mesh_lod(uint32): [Read-Write] Determines the LOD to be used when rendering the preview mesh.preview_mesh_section(int32): [Read-Write] Determines the section to be used when rendering the preview mesh. A value of -1 will make the preview show all mesh sectionstransform(Transform): [Read-Write] Transform to apply to the clip mesh before clipping.