unreal.CONodeClipSkeletalMeshWithSkeletalMesh

class unreal.CONodeClipSkeletalMeshWithSkeletalMesh(outer: Object | None = None, name: Name | str = 'None')

Bases: CustomizableObjectNode

CONode Clip Skeletal Mesh with Skeletal Mesh

C++ Source:

  • Plugin: Mutable

  • Module: CustomizableObjectEditor

  • File: CONodeClipSkeletalMeshWithSkeletalMesh.h

Editor Properties: (see get_editor_property/set_editor_property)

  • error_msg (str): [Read-Write] Error/Warning description

  • face_cull_strategy (FaceCullStrategy): [Read-Write]

  • preview_mesh (SkeletalMesh): [Read-Write]

  • preview_mesh_lod (uint32): [Read-Write] Determines the LOD to be used when rendering the preview mesh.

  • preview_mesh_section (int32): [Read-Write] Determines the section to be used when rendering the preview mesh. A value of -1 will make the preview show all mesh sections

  • transform (Transform): [Read-Write] Transform to apply to the clip mesh before clipping.