unreal.CEEffectorTargetMode

class unreal.CEEffectorTargetMode(outer: Object | None = None, name: Name | str = 'None')

Bases: CEEffectorModeBase

CEEffector Target Mode

C++ Source:

  • Plugin: ClonerEffector

  • Module: ClonerEffector

  • File: CEEffectorTargetMode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • target_actor_weak (Actor): [Read-Write] The actor to track when mode is set to target

get_target_actor() Actor

Get Target Actor

Return type:

Actor

set_target_actor(target_actor) None

Set Target Actor

Parameters:

target_actor (Actor)