unreal.CEEffectorTargetMode¶
- class unreal.CEEffectorTargetMode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CEEffectorModeBaseCEEffector Target Mode
C++ Source:
Plugin: ClonerEffector
Module: ClonerEffector
File: CEEffectorTargetMode.h
Editor Properties: (see get_editor_property/set_editor_property)
target_actor_weak(Actor): [Read-Write] The actor to track when mode is set to target