unreal.CEEffectorLibrary

class unreal.CEEffectorLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Blueprint operations for effector

C++ Source:

  • Plugin: ClonerEffector

  • Module: ClonerEffector

  • File: CEEffectorLibrary.h

classmethod get_effector_effect_classes() Set[type(Class)]

Retrieves all effect classes available for an effector

Returns:

out_effect_classes (Set[type(Class)]): [Out] Available effect classes

Return type:

Set[type(Class)]

classmethod get_effector_extension_classes() None

deprecated: ‘get_effector_extension_classes’ was renamed to ‘get_effector_effect_classes’.

classmethod get_effector_mode_classes() Set[type(Class)]

Retrieves all mode classes available for an effector

Returns:

out_mode_classes (Set[type(Class)]): [Out] Available mode classes

Return type:

Set[type(Class)]

classmethod get_effector_type_classes() Set[type(Class)]

Retrieves all type classes available for an effector

Returns:

out_type_classes (Set[type(Class)]): [Out] Available type classes

Return type:

Set[type(Class)]

classmethod get_effector_type_names() Set[Name]

Retrieves all type classes available for an effector

Returns:

out_type_names (Set[Name]): [Out] Available type names

Return type:

Set[Name]