unreal.CEEffectorForceEffect¶
- class unreal.CEEffectorForceEffect(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CEEffectorEffectBaseEffector supported forces to affect clones
C++ Source:
Plugin: ClonerEffector
Module: ClonerEffector
File: CEEffectorForceEffect.h
Editor Properties: (see get_editor_property/set_editor_property)
attraction_force_enabled(bool): [Read-Write] Enable attraction force to allow each clone instances to gravitate toward a locationattraction_force_falloff(float): [Read-Write]attraction_force_strength(float): [Read-Write]curl_noise_force_enabled(bool): [Read-Write] Enable curl noise force to allow each clone instance to add random location variationcurl_noise_force_frequency(float): [Read-Write]curl_noise_force_strength(float): [Read-Write]drag_force_enabled(bool): [Read-Write] Enable drag force to decrease particles velocitydrag_force_linear(float): [Read-Write]drag_force_rotational(float): [Read-Write]forces_enabled(bool): [Read-Write] Forces global stategravity_force_acceleration(Vector): [Read-Write]gravity_force_enabled(bool): [Read-Write] Enable gravity force to pull particles based on an acceleration vectororientation_force_enabled(bool): [Read-Write] Enable orientation force to allow each clone instance to rotate around its pivotorientation_force_max(Vector): [Read-Write]orientation_force_min(Vector): [Read-Write]orientation_force_rate(float): [Read-Write]vector_noise_force_amount(float): [Read-Write]vector_noise_force_enabled(bool): [Read-Write] Enable vector random noise force to add variation to clones behaviorvortex_force_amount(float): [Read-Write]vortex_force_axis(Vector): [Read-Write]vortex_force_enabled(bool): [Read-Write] Enable vortex force to allow each clone instance to rotate around a specific axis on the cloner pivot
- set_attraction_force_enabled(force_enabled) None¶
Set Attraction Force Enabled
- Parameters:
force_enabled (bool)
- set_attraction_force_falloff(force_falloff) None¶
Set Attraction Force Falloff
- Parameters:
force_falloff (float)
- set_attraction_force_strength(force_strength) None¶
Set Attraction Force Strength
- Parameters:
force_strength (float)
- set_curl_noise_force_enabled(force_enabled) None¶
Set Curl Noise Force Enabled
- Parameters:
force_enabled (bool)
- set_curl_noise_force_frequency(force_curl_noise_frequency) None¶
Set Curl Noise Force Frequency
- Parameters:
force_curl_noise_frequency (float)
- set_curl_noise_force_strength(force_curl_noise_strength) None¶
Set Curl Noise Force Strength
- Parameters:
force_curl_noise_strength (float)
- set_gravity_force_acceleration(acceleration) None¶
Set Gravity Force Acceleration
- Parameters:
acceleration (Vector)
- set_gravity_force_enabled(force_enabled) None¶
Set Gravity Force Enabled
- Parameters:
force_enabled (bool)
- set_orientation_force_enabled(force_enabled) None¶
Set Orientation Force Enabled
- Parameters:
force_enabled (bool)
- set_orientation_force_max(force_orientation_max) None¶
Set Orientation Force Max
- Parameters:
force_orientation_max (Vector)
- set_orientation_force_min(force_orientation_min) None¶
Set Orientation Force Min
- Parameters:
force_orientation_min (Vector)
- set_orientation_force_rate(force_orientation_rate) None¶
Set Orientation Force Rate
- Parameters:
force_orientation_rate (float)
- set_vector_noise_force_amount(amount) None¶
Set Vector Noise Force Amount
- Parameters:
amount (float)
- set_vector_noise_force_enabled(enabled) None¶
Set Vector Noise Force Enabled
- Parameters:
enabled (bool)
- set_vortex_force_amount(force_vortex_amount) None¶
Set Vortex Force Amount
- Parameters:
force_vortex_amount (float)