unreal.CEClonerTextureSampleChannel¶
- class unreal.CEClonerTextureSampleChannel¶
Bases:
EnumBaseEnumerate all texture channels to sample for constraint
C++ Source:
Plugin: ClonerEffector
Module: ClonerEffector
File: CEClonerEffectorShared.h
- A: CEClonerTextureSampleChannel = Ellipsis¶
6
- B: CEClonerTextureSampleChannel = Ellipsis¶
5
- G: CEClonerTextureSampleChannel = Ellipsis¶
4
- R: CEClonerTextureSampleChannel = Ellipsis¶
3
- RGB_AVERAGE: CEClonerTextureSampleChannel = Ellipsis¶
1
- RGB_LUMINANCE: CEClonerTextureSampleChannel = Ellipsis¶
0
- RGB_MAX: CEClonerTextureSampleChannel = Ellipsis¶
2