unreal.CEClonerSphereLayoutOptions¶
- class unreal.CEClonerSphereLayoutOptions(count: int = 0, radius: float = 0.0, ratio: float = 0.0, orient_mesh: bool = False, rotation: Rotator = Ellipsis, scale: Vector = Ellipsis)¶
Bases:
StructBaseCECloner Sphere Layout Options
C++ Source:
Plugin: ClonerEffector
Module: ClonerEffector
File: CEClonerEffectorShared.h
Editor Properties: (see get_editor_property/set_editor_property)
count(int32): [Read-Write]orient_mesh(bool): [Read-Write]radius(float): [Read-Write]ratio(float): [Read-Write]rotation(Rotator): [Read-Write]scale(Vector): [Read-Write]