unreal.CEClonerSampleMeshOptions¶
- class unreal.CEClonerSampleMeshOptions(count: int = 0, asset: CEClonerMeshAsset = Ellipsis, sample_data: CEClonerMeshSampleData = Ellipsis, sample_actor: Actor = Ellipsis)¶
Bases:
StructBaseCECloner Sample Mesh Options
C++ Source:
Plugin: ClonerEffector
Module: ClonerEffector
File: CEClonerEffectorShared.h
Editor Properties: (see get_editor_property/set_editor_property)
asset(CEClonerMeshAsset): [Read-Write]count(int32): [Read-Write]sample_actor(Actor): [Read-Write]sample_data(CEClonerMeshSampleData): [Read-Write]
- property asset: CEClonerMeshAsset¶
[Read-Write]
- Type:
- property sample_data: CEClonerMeshSampleData¶
[Read-Write]
- Type: