unreal.CEClonerGridLayoutOptions¶
- class unreal.CEClonerGridLayoutOptions(count: IntVector = Ellipsis, spacing: Vector = Ellipsis, constraint: CEClonerGridConstraint = Ellipsis, invert_constraint: bool = False, sphere_constraint: CEClonerGridConstraintSphere = Ellipsis, cylinder_constraint: CEClonerGridConstraintCylinder = Ellipsis, texture_constraint: CEClonerGridConstraintTexture = Ellipsis)¶
Bases:
StructBaseCECloner Grid Layout Options
C++ Source:
Plugin: ClonerEffector
Module: ClonerEffector
File: CEClonerEffectorShared.h
Editor Properties: (see get_editor_property/set_editor_property)
constraint(CEClonerGridConstraint): [Read-Write]count(IntVector): [Read-Write]cylinder_constraint(CEClonerGridConstraintCylinder): [Read-Write]invert_constraint(bool): [Read-Write]spacing(Vector): [Read-Write]sphere_constraint(CEClonerGridConstraintSphere): [Read-Write]texture_constraint(CEClonerGridConstraintTexture): [Read-Write]
- property constraint: CEClonerGridConstraint¶
[Read-Write]
- Type:
- property cylinder_constraint: CEClonerGridConstraintCylinder¶
[Read-Write]
- Type:
- property sphere_constraint: CEClonerGridConstraintSphere¶
[Read-Write]
- Type:
- property texture_constraint: CEClonerGridConstraintTexture¶
[Read-Write]
- Type: