unreal.CEClonerEffectorMode¶
- class unreal.CEClonerEffectorMode¶
Bases:
EnumBaseEnumerates the effector mode available
C++ Source:
Plugin: ClonerEffector
Module: ClonerEffector
File: CEClonerEffectorShared.h
- CANCEL: CEClonerEffectorMode = Ellipsis¶
Cancels/reverses all effects
- Type:
6
- CULL: CEClonerEffectorMode = Ellipsis¶
Culls clones based on a zone
- Type:
5
- DEFAULT: CEClonerEffectorMode = Ellipsis¶
Control clones offset, rotation, scale manually
- Type:
0
- PROCEDURAL: CEClonerEffectorMode = Ellipsis¶
Procedural pattern applied across the field zone
- Type:
2
- PUSH: CEClonerEffectorMode = Ellipsis¶
Pushes clones apart based on a strength and direction
- Type:
3
- STEP: CEClonerEffectorMode = Ellipsis¶
Accumulate transform on clones based on their index
- Type:
4
- TARGET: CEClonerEffectorMode = Ellipsis¶
Rotates clones towards a target actor
- Type:
1