unreal.CEClonerEffectorMode¶
- class unreal.CEClonerEffectorMode¶
Bases:
EnumBaseEnumerates the effector mode available
C++ Source:
Plugin: ClonerEffector
Module: ClonerEffector
File: CEClonerEffectorShared.h
- DEFAULT: CEClonerEffectorMode¶
Control clones offset, rotation, scale manually
- Type:
0
- NOISE_FIELD: CEClonerEffectorMode¶
Randomly applies noise across the field zone
- Type:
2
- PUSH: CEClonerEffectorMode¶
Pushes clones apart based on a strength and direction
- Type:
3
- STEP: CEClonerEffectorMode¶
Accumulate transform on clones based on their index
- Type:
4
- TARGET: CEClonerEffectorMode¶
Rotates clones towards a target actor
- Type:
1