unreal.CEClonerCylinderLayoutOptions¶
- class unreal.CEClonerCylinderLayoutOptions(base_count: int = 0, height_count: int = 0, height: float = 0.0, radius: float = 0.0, angle_start: float = 0.0, angle_ratio: float = 0.0, orient_mesh: bool = False, plane: CEClonerPlane = Ellipsis, rotation: Rotator = Ellipsis, scale: Vector = Ellipsis)¶
Bases:
StructBaseCECloner Cylinder Layout Options
C++ Source:
Plugin: ClonerEffector
Module: ClonerEffector
File: CEClonerEffectorShared.h
Editor Properties: (see get_editor_property/set_editor_property)
angle_ratio(float): [Read-Write]angle_start(float): [Read-Write]base_count(int32): [Read-Write]height(float): [Read-Write]height_count(int32): [Read-Write]orient_mesh(bool): [Read-Write]plane(CEClonerPlane): [Read-Write]radius(float): [Read-Write]rotation(Rotator): [Read-Write]scale(Vector): [Read-Write]
- property plane: CEClonerPlane¶
[Read-Write]
- Type: