unreal.CEClonerCollisionRadiusMode¶
- class unreal.CEClonerCollisionRadiusMode¶
Bases:
EnumBaseEnumerates all modes for how clones radius are calculed
C++ Source:
Plugin: ClonerEffector
Module: ClonerEffector
File: CEClonerEffectorShared.h
- EXTENT_LENGTH: CEClonerCollisionRadiusMode = Ellipsis¶
Collision radius will be calculated automatically based on the extent length, mesh scale included
- Type:
3
- MANUAL: CEClonerCollisionRadiusMode = Ellipsis¶
Input collision radius manually
- Type:
0
- MAX_EXTENT: CEClonerCollisionRadiusMode = Ellipsis¶
Collision radius will be calculated automatically based on the max extent value, mesh scale included
- Type:
2
- MIN_EXTENT: CEClonerCollisionRadiusMode = Ellipsis¶
Collision radius will be calculated automatically based on the min extent value, mesh scale included
- Type:
1