unreal.CEClonerCollisionRadiusMode

class unreal.CEClonerCollisionRadiusMode

Bases: EnumBase

Enumerates all modes for how clones radius are calculed

C++ Source:

  • Plugin: ClonerEffector

  • Module: ClonerEffector

  • File: CEClonerEffectorShared.h

EXTENT_LENGTH: CEClonerCollisionRadiusMode = Ellipsis

Collision radius will be calculated automatically based on the extent length, mesh scale included

Type:

3

MANUAL: CEClonerCollisionRadiusMode = Ellipsis

Input collision radius manually

Type:

0

MAX_EXTENT: CEClonerCollisionRadiusMode = Ellipsis

Collision radius will be calculated automatically based on the max extent value, mesh scale included

Type:

2

MIN_EXTENT: CEClonerCollisionRadiusMode = Ellipsis

Collision radius will be calculated automatically based on the min extent value, mesh scale included

Type:

1