unreal.CEClonerCircleLayout¶
- class unreal.CEClonerCircleLayout(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CEClonerLayoutBaseCECloner Circle Layout
C++ Source:
Plugin: ClonerEffector
Module: ClonerEffector
File: CEClonerCircleLayout.h
Editor Properties: (see get_editor_property/set_editor_property)
angle_ratio(float): [Read-Write]angle_start(float): [Read-Write]count(int32): [Read-Write]orient_mesh(bool): [Read-Write]plane(CEClonerPlane): [Read-Write]radius(float): [Read-Write]ring_count(int32): [Read-Write]rotation(Rotator): [Read-Write]scale(Vector): [Read-Write]
- get_count() int32¶
Get Count
- Return type:
int32
- get_plane() CEClonerPlane¶
Get Plane
- Return type:
- get_ring_count() int32¶
Get Ring Count
- Return type:
int32
- set_plane(plane) None¶
Set Plane
- Parameters:
plane (CEClonerPlane)