unreal.CEClonerCircleLayout

class unreal.CEClonerCircleLayout(outer: Object | None = None, name: Name | str = 'None')

Bases: CEClonerLayoutBase

CECloner Circle Layout

C++ Source:

  • Plugin: ClonerEffector

  • Module: ClonerEffector

  • File: CEClonerCircleLayout.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angle_ratio (float): [Read-Write]

  • angle_start (float): [Read-Write]

  • count (int32): [Read-Write]

  • orient_mesh (bool): [Read-Write]

  • plane (CEClonerPlane): [Read-Write]

  • radius (float): [Read-Write]

  • ring_count (int32): [Read-Write]

  • rotation (Rotator): [Read-Write]

  • scale (Vector): [Read-Write]

get_angle_ratio() float

Get Angle Ratio

Return type:

float

get_angle_start() float

Get Angle Start

Return type:

float

get_count() int32

Get Count

Return type:

int32

get_orient_mesh() bool

Get Orient Mesh

Return type:

bool

get_plane() CEClonerPlane

Get Plane

Return type:

CEClonerPlane

get_radius() float

Get Radius

Return type:

float

get_ring_count() int32

Get Ring Count

Return type:

int32

get_rotation() Rotator

Get Rotation

Return type:

Rotator

get_scale() Vector

Get Scale

Return type:

Vector

set_angle_ratio(angle_ratio) None

Set Angle Ratio

Parameters:

angle_ratio (float)

set_angle_start(angle_start) None

Set Angle Start

Parameters:

angle_start (float)

set_count(count) None

Set Count

Parameters:

count (int32)

set_orient_mesh(orient_mesh) None

Set Orient Mesh

Parameters:

orient_mesh (bool)

set_plane(plane) None

Set Plane

Parameters:

plane (CEClonerPlane)

set_radius(radius) None

Set Radius

Parameters:

radius (float)

set_ring_count(count) None

Set Ring Count

Parameters:

count (int32)

set_rotation(rotation) None

Set Rotation

Parameters:

rotation (Rotator)

set_scale(scale) None

Set Scale

Parameters:

scale (Vector)