unreal.Button

class unreal.Button(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: ContentWidget

The button is a click-able primitive widget to enable basic interaction, you can place any other widget inside a button to make a more complex and interesting click-able element in your UI.

  • Single Child

  • Clickable

C++ Source:

  • Module: UMG

  • File: Button.h

Editor Properties: (see get_editor_property/set_editor_property)

  • accessible_behavior (SlateAccessibleBehavior): [Read-Write] Accessible Behavior: Whether or not the widget is accessible, and how to describe it. If set to custom, additional customization options will appear.

  • accessible_summary_behavior (SlateAccessibleBehavior): [Read-Write] Accessible Summary Behavior: How to describe this widget when it’s being presented through a summary of a parent widget. If set to custom, additional customization options will appear.

  • accessible_summary_text (Text): [Read-Write] Accessible Summary Text: When AccessibleSummaryBehavior is set to Custom, this is the text that will be used to describe the widget.

  • accessible_text (Text): [Read-Write] Accessible Text: When AccessibleBehavior is set to Custom, this is the text that will be used to describe the widget.

  • background_color (LinearColor): [Read-Write] Background Color: The color multiplier for the button background

  • can_children_be_accessible (bool): [Read-Write] Can Children be Accessible: Whether or not children of this widget can appear as distinct accessible widgets.

  • click_method (ButtonClickMethod): [Read-Write] Click Method: The type of mouse action required by the user to trigger the buttons ‘Click’

  • clipping (WidgetClipping): [Read-Write] Clipping

  • color_and_opacity (LinearColor): [Read-Write] Color and Opacity: The color multiplier for the button content

  • cursor (MouseCursor): [Read-Write] Cursor

  • flow_direction_preference (FlowDirectionPreference): [Read-Write] Flow Direction Preference

  • is_enabled (bool): [Read-Write] Is Enabled

  • is_focusable (bool): [Read-Write] Is Focusable: Sometimes a button should only be mouse-clickable and never keyboard focusable.

  • is_volatile (bool): [Read-Write] Is Volatile: If true prevents the widget or its child’s geometry or layout information from being cached. If this widget changes every frame, but you want it to still be in an invalidation panel you should make it as volatile instead of invalidating it every frame, which would prevent the invalidation panel from actually ever caching anything.

  • navigation (WidgetNavigation): [Read-Write] Navigation: The navigation object for this widget is optionally created if the user has configured custom navigation rules for this widget in the widget designer. Those rules determine how navigation transitions can occur between widgets.

  • on_clicked (OnButtonClickedEvent): [Read-Write] On Clicked: Called when the button is clicked

  • on_hovered (OnButtonHoverEvent): [Read-Write] On Hovered

  • on_pressed (OnButtonPressedEvent): [Read-Write] On Pressed: Called when the button is pressed

  • on_released (OnButtonReleasedEvent): [Read-Write] On Released: Called when the button is released

  • on_unhovered (OnButtonHoverEvent): [Read-Write] On Unhovered

  • override_accessible_defaults (bool): [Read-Write] Override Accessible Defaults: Override all of the default accessibility behavior and text for this widget.

  • override_cursor (bool): [Read-Write] Override Cursor

  • press_method (ButtonPressMethod): [Read-Write] Press Method: The type of keyboard/gamepad button press action required by the user to trigger the buttons ‘Click’

  • render_opacity (float): [Read-Write] Render Opacity

  • render_transform (WidgetTransform): [Read-Write] Render Transform

  • render_transform_pivot (Vector2D): [Read-Write] Render Transform Pivot

  • slot (PanelSlot): [Read-Write] Slot: The parent slot of the UWidget. Allows us to easily inline edit the layout controlling this widget.

  • tool_tip_text (Text): [Read-Write] Tool Tip Text

  • tool_tip_widget (Widget): [Read-Only] Tool Tip Widget

  • touch_method (ButtonTouchMethod): [Read-Write] Touch Method: The type of touch action required by the user to trigger the buttons ‘Click’

  • visibility (SlateVisibility): [Read-Write] Visibility

  • widget_style (ButtonStyle): [Read-Write] Widget Style: The button style used at runtime

property background_color: LinearColor

[Read-Only] Background Color: The color multiplier for the button background

Type:

(LinearColor)

property click_method: ButtonClickMethod

[Read-Only] Click Method: The type of mouse action required by the user to trigger the buttons ‘Click’

Type:

(ButtonClickMethod)

property color_and_opacity: LinearColor

[Read-Only] Color and Opacity: The color multiplier for the button content

Type:

(LinearColor)

property is_focusable: bool

[Read-Only] Is Focusable: Sometimes a button should only be mouse-clickable and never keyboard focusable.

Type:

(bool)

is_pressed() bool

Returns true if the user is actively pressing the button. Do not use this for detecting ‘Clicks’, use the OnClicked event instead.

Returns:

true if the user is actively pressing the button otherwise false.

Return type:

bool

property on_clicked: OnButtonClickedEvent

[Read-Write] On Clicked: Called when the button is clicked

Type:

(OnButtonClickedEvent)

property on_hovered: OnButtonHoverEvent

[Read-Write] On Hovered

Type:

(OnButtonHoverEvent)

property on_pressed: OnButtonPressedEvent

[Read-Write] On Pressed: Called when the button is pressed

Type:

(OnButtonPressedEvent)

property on_released: OnButtonReleasedEvent

[Read-Write] On Released: Called when the button is released

Type:

(OnButtonReleasedEvent)

property on_unhovered: OnButtonHoverEvent

[Read-Write] On Unhovered

Type:

(OnButtonHoverEvent)

property press_method: ButtonPressMethod

[Read-Only] Press Method: The type of keyboard/gamepad button press action required by the user to trigger the buttons ‘Click’

Type:

(ButtonPressMethod)

set_background_color(background_color) None

Sets the color multiplier for the button background

Parameters:

background_color (LinearColor) –

set_click_method(click_method) None

Set Click Method

Parameters:

click_method (ButtonClickMethod) –

set_color_and_opacity(color_and_opacity) None

Sets the color multiplier for the button content

Parameters:

color_and_opacity (LinearColor) –

set_press_method(press_method) None

Set Press Method

Parameters:

press_method (ButtonPressMethod) –

set_style(style) None

Sets the color multiplier for the button background

Parameters:

style (ButtonStyle) –

set_touch_method(touch_method) None

Set Touch Method

Parameters:

touch_method (ButtonTouchMethod) –

property touch_method: ButtonTouchMethod

[Read-Only] Touch Method: The type of touch action required by the user to trigger the buttons ‘Click’

Type:

(ButtonTouchMethod)

property widget_style: ButtonStyle

[Read-Write] Widget Style: The button style used at runtime

Type:

(ButtonStyle)