unreal.BuoyancyData
¶
- class unreal.BuoyancyData(pontoons=[])¶
Bases:
unreal.StructBase
Buoyancy Data
C++ Source:
Plugin: Water
Module: Water
File: BuoyancyTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
angular_drag_coefficient
(float): [Read-Write] Angular Drag Coefficientapply_drag_forces_in_water
(bool): [Read-Write] Apply Drag Forces in Waterbuoyancy_coefficient
(float): [Read-Write] Increases buoyant force applied on each pontoon.buoyancy_damp
(float): [Read-Write] Damping factor to scale damping based on Z velocity.buoyancy_damp2
(float): [Read-Write] Second Order Damping factor to scale damping based on Z velocity.buoyancy_ramp_max
(float): [Read-Write] Maximum value that buoyancy can ramp to (at or beyond max velocity).buoyancy_ramp_max_velocity
(float): [Read-Write] Maximum velocity until which the buoyancy can ramp up.buoyancy_ramp_min_velocity
(float): [Read-Write] Minimum velocity to start applying a ramp to buoyancy.drag_coefficient
(float): [Read-Write] Drag Coefficientdrag_coefficient2
(float): [Read-Write] Drag Coefficient 2max_buoyant_force
(float): [Read-Write] Maximum buoyant force in the Up direction.max_drag_speed
(float): [Read-Write] Max Drag Speedmax_water_force
(float): [Read-Write] Maximum push force that can be applied by rivers.pontoons
(Array(SphericalPontoon)): [Read-Write] Pontoonswater_shore_push_factor
(float): [Read-Write] Coefficient for nudging objects to shore (for perf reasons).water_velocity_strength
(float): [Read-Write] Coefficient for applying push force in rivers.
- property pontoons¶
[Read-Only] Pontoons
- Type