unreal.BuoyancyComponent
¶
- class unreal.BuoyancyComponent(outer=None, name='None')¶
Bases:
unreal.ActorComponent
Buoyancy Component
C++ Source:
Plugin: Water
Module: Water
File: BuoyancyComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data
(Array(AssetUserData)): [Read-Write] Array of user data stored with the componentauto_activate
(bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.buoyancy_data
(BuoyancyData): [Read-Write] Buoyancy Datacan_ever_affect_navigation
(bool): [Read-Write] Whether this component can potentially influence navigationcomponent_tags
(Array(Name)): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.editable_when_inherited
(bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor classis_editor_only
(bool): [Read-Write] If true, the component will be excluded from non-editor buildson_component_activated
(ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated
(ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivatedon_entered_water_delegate
(OnPontoonEnteredWater): [Read-Write] On Entered Water Delegateon_exited_water_delegate
(OnPontoonExitedWater): [Read-Write] On Exited Water Delegatepontoons
(Array(SphericalPontoon)): [Read-Write] Pontoons deprecated: Use BuoyancyData.Pontoons instead.primary_component_tick
(ActorComponentTickFunction): [Read-Write] Main tick function for the Componentreplicates
(bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!
- get_last_water_surface_info() -> (out_water_plane_location=Vector, out_water_plane_normal=Vector, out_water_surface_position=Vector, out_water_depth=float, out_water_body_idx=int32, out_water_velocity=Vector)¶
Get Last Water Surface Info
- Returns
out_water_plane_location (Vector):
out_water_plane_normal (Vector):
out_water_surface_position (Vector):
out_water_depth (float):
out_water_body_idx (int32):
out_water_velocity (Vector):
- Return type
tuple
- property on_entered_water_delegate¶
[Read-Write] On Entered Water Delegate
- Type
- property on_exited_water_delegate¶
[Read-Write] On Exited Water Delegate
- Type
- on_pontoon_entered_water(pontoon) → None¶
On Pontoon Entered Water
- Parameters
pontoon (SphericalPontoon) –
- on_pontoon_exited_water(pontoon) → None¶
On Pontoon Exited Water
- Parameters
pontoon (SphericalPontoon) –
- property pontoons¶
[Read-Write] Pontoons deprecated: Use BuoyancyData.Pontoons instead.
- Type