unreal.BuiltInDynamicBindingResolverLibrary¶
- class unreal.BuiltInDynamicBindingResolverLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibraryDefault dynamic binding resolver library, with several basic resolver functions.
C++ Source:
Module: MovieScene
File: MovieSceneDynamicBinding.h
- classmethod resolve_to_player_pawn(world_context_object, player_controller_index=0) MovieSceneDynamicBindingResolveResult¶
Resolve the bound object to the player’s pawn
- Parameters:
world_context_object (Object)
player_controller_index (int32)
- Return type: