unreal.BrushEffectDisplacement
¶
- class unreal.BrushEffectDisplacement(displacement_height: float = 0.0, displacement_tiling: float = 0.0, texture: Texture2D = Ellipsis, midpoint: float = 0.0, channel: LinearColor = Ellipsis, weightmap_influence: float = 0.0)¶
Bases:
StructBase
Brush Effect Displacement
C++ Source:
Plugin: Landmass
Module: Landmass
File: BrushEffectsList.h
Editor Properties: (see get_editor_property/set_editor_property)
channel
(LinearColor): [Read-Write] Channeldisplacement_height
(float): [Read-Write] Displacement Heightdisplacement_tiling
(float): [Read-Write] Displacement Tilingmidpoint
(float): [Read-Write] Midpointtexture
(Texture2D): [Read-Write] Textureweightmap_influence
(float): [Read-Write] Weightmap Influence
- property channel: LinearColor¶
[Read-Write] Channel
- Type: