unreal.BrownConradyDULensDistortionModelHandler¶
- class unreal.BrownConradyDULensDistortionModelHandler(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BrownConradyUDLensDistortionModelHandlerLens distortion handler for a Brown-Conrady D-U lens model This model interprets the distortion parameters in the reverse direction (distorted to undistorted) compared to the U-D model. It subclasses the U-D handler and overrides key functions to swap directions.
C++ Source:
Plugin: CameraCalibrationCore
Module: CameraCalibrationCore
File: BrownConradyDULensDistortionModelHandler.h
Editor Properties: (see get_editor_property/set_editor_property)
camera_filmback(CameraFilmbackSettings): [Read-Write] Filmback settings of the camera that is being used for distortioncurrent_state(LensDistortionState): [Read-Write] Current state as set by the most recent call to Update()display_name(str): [Read-Only] Display name, used to identify handler in-editor details panelsdistortion_post_process_mid(MaterialInstanceDynamic): [Read-Only] Dynamically created post-process material instance for the currently specified lens modellens_model_class(type(Class)): [Read-Only] Lens Model describing how to interpret the distortion parametersoverscan_factor(float): [Read-Only] Computed overscan factor needed to scale the camera’s FOV (read-only)