unreal.BroadphaseSettings¶
- class unreal.BroadphaseSettings¶
Bases:
StructBaseSettings pertaining to which PhysX broadphase to use, and settings for MBP if that is the chosen broadphase type
C++ Source:
Module: Engine
File: WorldSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
mbp_bounds(Box): [Read-Write] Total bounds for MBP, must cover the game world or collisions are disabled for out of bounds actorsmbp_num_subdivs(uint32): [Read-Write] Number of times to subdivide the MBP bounds, final number of regions is MBPNumSubdivs^2mbp_outer_bounds(Box): [Read-Write] Total bounds for MBP, should cover absolute maximum bounds of the game world where physics is requireduse_mbp_on_client(bool): [Read-Write] Whether to use MBP (Multi Broadphase Pruninguse_mbp_on_server(bool): [Read-Write]use_mbp_outer_bounds(bool): [Read-Write] Whether to have MBP grid over concentrated inner bounds with loose outer bounds