unreal.BranchFilter

class unreal.BranchFilter

Bases: StructBase

Branch Filter

C++ Source:

  • Module: Engine

  • File: BoneMaskFilter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blend_depth (int32): [Read-Write] Blend Depth: Blend Depth *

  • bone_name (Name): [Read-Write] Bone Name: Bone Name to filter *