unreal.BranchFilter
¶
- class unreal.BranchFilter¶
Bases:
StructBase
Branch Filter
C++ Source:
Module: Engine
File: BoneMaskFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_depth
(int32): [Read-Write] Blend Depth: Blend Depth *bone_name
(Name): [Read-Write] Bone Name: Bone Name to filter *