unreal.BoxSphereBounds
¶
- class unreal.BoxSphereBounds(origin: Vector = Ellipsis, box_extent: Vector = Ellipsis, sphere_radius: float = 0.0)¶
Bases:
StructBase
A bounding box and bounding sphere with the same origin. note: The full C++ class is located here : EngineSourceRuntimeCorePublicMathBoxSphereBounds.h
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
box_extent
(Vector): [Read-Write] Box Extent: Holds the extent of the bounding box, which is half the size of the box in 3D spaceorigin
(Vector): [Read-Write] Origin: Holds the origin of the bounding box and sphere.sphere_radius
(double): [Read-Write] Sphere Radius: Holds the radius of the bounding sphere.
- property box_extent: Vector¶
[Read-Write] Box Extent: Holds the extent of the bounding box, which is half the size of the box in 3D space
- Type:
(Vector)