unreal.BookmarkBase
¶
- class unreal.BookmarkBase(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Bookmarks are objects that can keep track of specific locations within a level or scene, without necessarily adding additional actors to that scene.
Different implementations can be used depending on specific needs, and new implementations can be generated by implementing a class Derived on UBookmarkBase.
See UBookMark, UBookMark2D, AGameWorldSettings::DefaultBookmarkClass, IBookmarkEditorInteractor.
C++ Source:
Module: Engine
File: BookmarkBase.h