unreal.BoneSocketTarget
¶
- class unreal.BoneSocketTarget¶
Bases:
StructBase
Bone Socket Target
C++ Source:
Module: Engine
File: BoneSocketReference.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_reference
(BoneReference): [Read-Write]socket_reference
(SocketReference): [Read-Write]use_socket
(bool): [Read-Write]