unreal.BoneNode
¶
- class unreal.BoneNode¶
Bases:
StructBase
Each Bone node in BoneTree
C++ Source:
Module: Engine
File: Skeleton.h
Editor Properties: (see get_editor_property/set_editor_property)
translation_retargeting_mode
(BoneTranslationRetargetingMode): [Read-Write] Translation Retargeting Mode: Retargeting Mode for Translation Component.