unreal.BoneMaskUpdateMultiParam

class unreal.BoneMaskUpdateMultiParam(name: Name = 'None', local_space_weight: float = 0.0, mesh_space_weight: float = 0.0)

Bases: StructBase

Bone Mask Update Multi Param

C++ Source:

  • Plugin: AnimationLayering

  • Module: AnimationLayering

  • File: BoneMaskTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • local_space_weight (float): [Read-Write]

  • mesh_space_weight (float): [Read-Write]

  • name (Name): [Read-Write]

property local_space_weight: float

[Read-Write]

Type:

(float)

property mesh_space_weight: float

[Read-Write]

Type:

(float)

property name: Name

[Read-Write]

Type:

(Name)