unreal.BoneMaskUpdateMultiParam¶
- class unreal.BoneMaskUpdateMultiParam(name: Name = 'None', local_space_weight: float = 0.0, mesh_space_weight: float = 0.0)¶
Bases:
StructBaseBone Mask Update Multi Param
C++ Source:
Plugin: AnimationLayering
Module: AnimationLayering
File: BoneMaskTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
local_space_weight(float): [Read-Write]mesh_space_weight(float): [Read-Write]name(Name): [Read-Write]