unreal.BoneFilterActionOption
¶
- class unreal.BoneFilterActionOption¶
Bases:
unreal.EnumBase
EBone Filter Action Option
C++ Source:
Module: Engine
File: SkeletalMeshLODSettings.h
- KEEP¶
Only keep the joints specified and parents. All the other joints will be removed.
- Type
1
- REMOVE¶
Remove list of joints specified and children. All the other joints will be kept.
- Type
0