unreal.BoneChain
¶
- class unreal.BoneChain(chain_name: Name = 'None', ik_goal_name: Name = 'None')¶
Bases:
StructBase
Bone Chain
C++ Source:
Plugin: IKRig
Module: IKRig
File: IKRigDefinition.h
Editor Properties: (see get_editor_property/set_editor_property)
chain_name
(Name): [Read-Write]end_bone
(BoneReference): [Read-Only]ik_goal_name
(Name): [Read-Only]start_bone
(BoneReference): [Read-Only]