unreal.BoneAnimationTrack
¶
- class unreal.BoneAnimationTrack(internal_track_data: RawAnimSequenceTrack = [], bone_tree_index: int = 0, name: Name = 'None')¶
Bases:
StructBase
Structure encapsulating a single bone animation track.
C++ Source:
Module: Engine
File: IAnimationDataModel.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_tree_index
(int32): [Read-Only] Index corresponding to the bone this track corresponds to within the target USkeletoninternal_track_data
(RawAnimSequenceTrack): [Read-Only] Internally stored data representing the animation bone dataname
(Name): [Read-Only] Name of the bone this track corresponds to
- property bone_tree_index: int¶
[Read-Only] Index corresponding to the bone this track corresponds to within the target USkeleton
- Type:
(int32)
- property internal_track_data: RawAnimSequenceTrack¶
[Read-Only] Internally stored data representing the animation bone data
- Type: