unreal.BokehWeightChannel

class unreal.BokehWeightChannel

Bases: EnumBase

Options for what texture channel(s) to use to weigh the rgb values during accumulation (i.e. a transmission mask). Note: This is independent of whether the bokeh tints the rgb values or not.

C++ Source:

  • Plugin: AccumulationDOF

  • Module: AccumulationDOF

  • File: AccumulationDOFTypes.h

ALPHA: BokehWeightChannel = Ellipsis

0

LUMINANCE: BokehWeightChannel = Ellipsis

1