unreal.BokehWeightChannel¶
- class unreal.BokehWeightChannel¶
Bases:
EnumBaseOptions for what texture channel(s) to use to weigh the rgb values during accumulation (i.e. a transmission mask). Note: This is independent of whether the bokeh tints the rgb values or not.
C++ Source:
Plugin: AccumulationDOF
Module: AccumulationDOF
File: AccumulationDOFTypes.h
- ALPHA: BokehWeightChannel = Ellipsis¶
0
- LUMINANCE: BokehWeightChannel = Ellipsis¶
1