unreal.BodyUnsolvedFrameBehavior¶
- class unreal.BodyUnsolvedFrameBehavior¶
Bases:
EnumBaseHow to handle frames without solved body data during Animation Sequence export.
C++ Source:
Plugin: MetaHuman
Module: MetaHumanPerformance
File: MetaHumanPerformanceExportUtils.h
- LAST_VALID_FRAME: BodyUnsolvedFrameBehavior = Ellipsis¶
Repeat the most recent successfully solved frame’s bone transforms.
- Type:
0
- NEUTRAL_POSE: BodyUnsolvedFrameBehavior = Ellipsis¶
Use the skeleton’s reference pose.
- Type:
1