unreal.BodyUnsolvedFrameBehavior

class unreal.BodyUnsolvedFrameBehavior

Bases: EnumBase

How to handle frames without solved body data during Animation Sequence export.

C++ Source:

  • Plugin: MetaHuman

  • Module: MetaHumanPerformance

  • File: MetaHumanPerformanceExportUtils.h

LAST_VALID_FRAME: BodyUnsolvedFrameBehavior = Ellipsis

Repeat the most recent successfully solved frame’s bone transforms.

Type:

0

NEUTRAL_POSE: BodyUnsolvedFrameBehavior = Ellipsis

Use the skeleton’s reference pose.

Type:

1