unreal.BodySetupCore¶
- class unreal.BodySetupCore(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectBody Setup Core
C++ Source:
Module: PhysicsCore
File: BodySetupCore.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_name(Name): [Read-Only] Used in the PhysicsAsset case. Associates this Body with Bone in a skeletal mesh.collision_reponse(BodyCollisionResponse): [Read-Write] Collision Type for this body. This eventually changes response to collision to others *collision_trace_flag(CollisionTraceFlag): [Read-Write] Collision Trace behavior - by default, it will keep simple(convex)/complex(per-poly) separate *physics_type(PhysicsType): [Read-Write] If simulated it will use physics, if kinematic it will not be affected by physics, but can interact with physically simulated bodies. Default will inherit from OwnerComponent’s behavior.