unreal.BlueprintPropertyTestObject
¶
- class unreal.BlueprintPropertyTestObject(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Blueprint Property Test Object
C++ Source:
Module: UnrealEd
File: PropertyEditorTestObject.h
Editor Properties: (see get_editor_property/set_editor_property)
object_a
(SoundBase): [Read-Write]object_b
(SoundBase): [Read-Write]should_be_hidden
(int32): [Read-Write]should_be_visible
(int32): [Read-Write]