unreal.BlueprintPropertyTestObject¶
- class unreal.BlueprintPropertyTestObject(outer=None, name='None')¶
Bases:
unreal.ObjectBlueprint Property Test Object
C++ Source:
Module: UnrealEd
File: PropertyEditorTestObject.h
Editor Properties: (see get_editor_property/set_editor_property)
should_be_hidden(int32): [Read-Write] Should be Hiddenshould_be_visible(int32): [Read-Write] Should be Visible