unreal.BlueprintFunctionLibrary
¶
- class unreal.BlueprintFunctionLibrary(outer=None, name='None')¶
Bases:
unreal.Object
This class is a base class for any function libraries exposed to blueprints. Methods in subclasses are expected to be static, and no methods should be added to this base class.
C++ Source:
Module: Engine
File: BlueprintFunctionLibrary.h