unreal.BlueprintCameraPose¶
- class unreal.BlueprintCameraPose(location: Vector = Ellipsis, rotation: Rotator = Ellipsis, target_distance: float = 0.0, field_of_view: float = 0.0, focal_length: float = 0.0, orthographic_width: float = 0.0, aperture: float = 0.0, shutter_speed: float = 0.0, focus_distance: float = 0.0, sensor_width: float = 0.0, sensor_height: float = 0.0, sensor_horizontal_offset: float = 0.0, sensor_vertical_offset: float = 0.0, iso: float = 0.0, squeeze_factor: float = 0.0, overscan: float = 0.0, diaphragm_blade_count: int = 0, near_clipping_plane: float = 0.0, far_clipping_plane: float = 0.0, enable_physical_camera: bool = False, constrain_aspect_ratio: bool = False, aspect_ratio_axis_constraint: AspectRatioAxisConstraint = Ellipsis, projection_mode: CameraProjectionMode = Ellipsis)¶
Bases:
StructBaseRepresents a camera pose.
C++ Source:
Plugin: GameplayCameras
Module: GameplayCameras
File: BlueprintCameraPose.h
Editor Properties: (see get_editor_property/set_editor_property)
aperture(float): [Read-Write] The aperture (f-stop) of the camera’s lens.aspect_ratio_axis_constraint(AspectRatioAxisConstraint): [Read-Write] The aspect ratio axis constraint to use if aspect ratio is constrained.constrain_aspect_ratio(bool): [Read-Write] Whether the camera should constrain aspect ratio.diaphragm_blade_count(int32): [Read-Write] Number of blades in the lens diaphragmenable_physical_camera(bool): [Read-Write] Whether to setup post-process settings based on physical camera properties such as Aperture, FocusDistance, DiaphragmBladeCount, and so on.far_clipping_plane(float): [Read-Write] The camera’s far clipping plane.field_of_view(float): [Read-Write] The field of view of the camera. May be negative if driven by focal length.focal_length(float): [Read-Write] The focal length of the camera. May be negative if driven directly by field of view.focus_distance(float): [Read-Write] The focus distance of the camera, if different from target distance.iso(float): [Read-Write] The camera sensor sensitivity in ISO.location(Vector): [Read-Write] The location of the camera.near_clipping_plane(float): [Read-Write] The camera’s near clipping plane.orthographic_width(float): [Read-Write] The desired width (in world units) of the orthographic view (ignored in Perspective mode)overscan(float): [Read-Write] Sensor overscan in percentageprojection_mode(CameraProjectionMode): [Read-Write] Projection mode - Perspective or orthographicrotation(Rotator): [Read-Write] The rotation of the camera.sensor_height(float): [Read-Write] The height of the camera’s sensor.sensor_horizontal_offset(float): [Read-Write] Horizontal offset of the sensor, in mm.sensor_vertical_offset(float): [Read-Write] Vertical offset of the sensor, in mm.sensor_width(float): [Read-Write] The width of the camera’s sensor.shutter_speed(float): [Read-Write] The shutter speed of the camera’s lens, in 1/secondssqueeze_factor(float): [Read-Write] The squeeze factor of the camera’s lens.target_distance(double): [Read-Write] The distance of the target of the camera.
- property aspect_ratio_axis_constraint: AspectRatioAxisConstraint¶
[Read-Write] The aspect ratio axis constraint to use if aspect ratio is constrained.
- Type:
- property constrain_aspect_ratio: bool¶
[Read-Write] Whether the camera should constrain aspect ratio.
- Type:
(bool)
- property diaphragm_blade_count: int¶
[Read-Write] Number of blades in the lens diaphragm
- Type:
(int32)
- property enable_physical_camera: bool¶
[Read-Write] Whether to setup post-process settings based on physical camera properties such as Aperture, FocusDistance, DiaphragmBladeCount, and so on.
- Type:
(bool)
- property field_of_view: float¶
[Read-Write] The field of view of the camera. May be negative if driven by focal length.
- Type:
(float)
- property focal_length: float¶
[Read-Write] The focal length of the camera. May be negative if driven directly by field of view.
- Type:
(float)
- property focus_distance: float¶
[Read-Write] The focus distance of the camera, if different from target distance.
- Type:
(float)
- property orthographic_width: float¶
[Read-Write] The desired width (in world units) of the orthographic view (ignored in Perspective mode)
- Type:
(float)
- property projection_mode: CameraProjectionMode¶
[Read-Write] Projection mode - Perspective or orthographic
- Type:
- property sensor_horizontal_offset: float¶
[Read-Write] Horizontal offset of the sensor, in mm.
- Type:
(float)
- property sensor_vertical_offset: float¶
[Read-Write] Vertical offset of the sensor, in mm.
- Type:
(float)