unreal.BlueprintCameraDirectorEvaluationParams¶
- class unreal.BlueprintCameraDirectorEvaluationParams(delta_time: float = 0.0, evaluation_context_owner: Object = Ellipsis)¶
Bases:
StructBaseBlueprint Camera Director Evaluation Params
C++ Source:
Plugin: GameplayCameras
Module: GameplayCameras
File: BlueprintCameraDirector.h
Editor Properties: (see get_editor_property/set_editor_property)
delta_time(float): [Read-Write] The elapsed time since the last evaluation.evaluation_context_owner(Object): [Read-Write] The owner (if any) of the evaluation context we are running inside of.