unreal.BlueprintAsyncActionBase
¶
- class unreal.BlueprintAsyncActionBase(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
BlueprintCallable factory functions for classes which inherit from UBlueprintAsyncActionBase will have a special blueprint node created for it: UK2Node_AsyncAction You can stop this node spawning and create a more specific one by adding the UCLASS metadata “HasDedicatedAsyncNode”
C++ Source:
Module: Engine
File: BlueprintAsyncActionBase.h