unreal.BlendSpaceFactory1D
¶
- class unreal.BlendSpaceFactory1D(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Factory
Blend Space Factory 1D
C++ Source:
Module: UnrealEd
File: BlendSpaceFactory1D.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_import_task
(AssetImportTask): [Read-Write] Task for importing file via script interfacesautomated_import_data
(AutomatedAssetImportData): [Read-Write] Data for how to import files via the automated command line importing interfacecontext_class
(type(Class)): [Read-Write] Class of the context object used to help create the object.create_new
(bool): [Read-Write] The default value to return from CanCreateNew()edit_after_new
(bool): [Read-Write] true if the associated editor should be opened after creating a new object.editor_import
(bool): [Read-Write] true if the factory imports objects from files.formats
(Array[str]): [Read-Write] List of formats supported by the factory. Each entry is of the form “ext;Description” where ext is the file extension.preview_skeletal_mesh
(SkeletalMesh): [Read-Write] The preview mesh to use for the created blendspacesupported_class
(type(Class)): [Read-Write] The class manufactured by this factory.target_skeleton
(Skeleton): [Read-Write] Target skeleton for the created blendspacetext
(bool): [Read-Write] true if the factory imports objects from text.
- property preview_skeletal_mesh: SkeletalMesh¶
[Read-Write] The preview mesh to use for the created blendspace
- Type: