unreal.BlendSample¶
- class unreal.BlendSample¶
Bases:
StructBaseSample data
C++ Source:
Module: Engine
File: BlendSpace.h
Editor Properties: (see get_editor_property/set_editor_property)
animation(AnimSequence): [Read-Write] For linked animationsframe_index_to_sample(uint32): [Read-Write] Single Frame Blending: If selected, instead of using the entire animation sequence, only the specified single frame is used for sampling the animationinclude_in_analyse_all(bool): [Read-Write] Whether or not this sample will be moved when the “analyse all” button is used. Note that, even if disabled, it will still be available for individual sample analysis/movingrate_scale(float): [Read-Write]sample_value(Vector): [Read-Write] blend 0->x, blend 1->y, blend 2->zuse_single_frame_for_blending(bool): [Read-Write]